Projects/Josh in a Dream
Game Development
completed
3 Months

Josh in a Dream

Atmospheric 3D platformer built with Unreal Engine 5.5.

Josh in a Dream hero

Project Overview

Creating an immersive 3D experience requires a deep understanding of lighting, character physics, and level design. This project showcases the power of UE5's Nanite and Lumen for achieving high-fidelity visuals in a solo-dev indie project.

Key Features

Advanced Traversal

Jump stations and moving platforms for dynamic, high-mobility gameplay.

Dynamic Lighting

Leveraging UE5 Lumen for realistic, real-time global illumination.

Character Animation

Custom animation blueprints for smooth character-environment interaction.

Screenshot Gallery

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Video Walkthrough

Tech Stack

Unreal Engine 5.5
Blueprint Scripting
C++
Nanite
Lumen
Mixamo
Game Design
Animation
Level Design

My Role

Lead Game Developer (Team Collaborative)
  • Led the technical implementation of gameplay mechanics in a team setting.
  • Co-designed the level layout and environmental storytelling.
  • Collaborated on lighting and post-processing stack for 'dream' aesthetic.
  • Coordinated with team members on animation retargeting and integration.

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