Game Development
completed
3 Months
Josh in a Dream
Atmospheric 3D platformer built with Unreal Engine 5.5.

Project Overview
Creating an immersive 3D experience requires a deep understanding of lighting, character physics, and level design. This project showcases the power of UE5's Nanite and Lumen for achieving high-fidelity visuals in a solo-dev indie project.
Key Features
Advanced Traversal
Jump stations and moving platforms for dynamic, high-mobility gameplay.
Dynamic Lighting
Leveraging UE5 Lumen for realistic, real-time global illumination.
Character Animation
Custom animation blueprints for smooth character-environment interaction.
Screenshot Gallery
Video Walkthrough
Tech Stack
Unreal Engine 5.5
Blueprint Scripting
C++
Nanite
Lumen
Mixamo
Game Design
Animation
Level Design
My Role
Lead Game Developer (Team Collaborative)
- Led the technical implementation of gameplay mechanics in a team setting.
- Co-designed the level layout and environmental storytelling.
- Collaborated on lighting and post-processing stack for 'dream' aesthetic.
- Coordinated with team members on animation retargeting and integration.







